Саудовская Аравия отреагировала на удар Ирана по посольству США

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In the following simplified trace generated by our workflow, a customer uses a 100% off promo code. The business logic calculates the total as $0.00 and attempts to pass it to the payment gateway, but the payment gateway rejects the API call because the minimum charge amount is $0.50, causing a 500 Internal Server Error:

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Obviously this is my personal preference - and it's one of someone who has been making indie games for a long time. I used engines like Game Maker for years before transitioning to more lightweight and custom workflows. I also work in very small teams, where it's easy to make one-off tools for team members. But I want to push back that making games "from scratch" is some big impossible task - especially in 2025 with the state of open source frameworks and libraries. A lot of popular indie games are made in small frameworks like FNA, Love2D, or SDL. Making games "without an engine" doesn't literally mean opening a plain text editor and writing system calls (unless you want to). Often, the overhead of learning how to implement these systems yourself is just as time consuming as learning the proprietary workflows of the engine itself.