The main reason I learned C++ a few years ago was because of my concerns with portability. At the time, it was not trivial to run C# code on consoles because C# was "just in time" compiled, which isn't something many platforms allow. Our game, Celeste, used a tool called BRUTE to transpile the C# IL (intermediate language binaries) to C++, and then recompiled that for the target platform. Unity has a very similar tool that does the same thing. This worked, but was not ideal for me. I wanted to be able to just compile our code for the target platform, and so learning C++ felt like the only real option.
Say no by default — every feature has a hidden cost: complexity, maintenance, edge cases
。体育直播对此有专业解读
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积累了些客源后,他干脆辞职单干,跑去 “ 中华电子第一街 ” 华强北做外贸 OEM 代工了。
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