Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.
欢迎广大读者来稿。来稿要求为原创首发,非一稿多投。
。下载安装 谷歌浏览器 开启极速安全的 上网之旅。对此有专业解读
Visit Pexel From Here
Publication date: 10 March 2026